Compliance — The Cycle of Conformity Compliance gameplayCompliance gameplayCompliance gameplay Compliance - 2Compliance - 3Compliance - 4Compliance - 5Compliance - 6
Completed (Prologue)

Compliance

The Cycle of Conformity

Platforms PC, Web Browser, itch.io
Genre Simulation / Narrative
Theme Social Critique / Routine / Conformity
Links

Concept

Compliance is a social critique disguised as a routine simulator. The game puts the player in the shoes of Kleber, an ordinary citizen trapped in a cycle of social conformity.

Through simple mechanics that simulate urban routine, Compliance builds an experience that questions social conformity. Every action by the player as Kleber carries the weight of a system that rewards obedience and punishes deviation.

Project Sheet

Features

  • Realistic urban routine simulation
  • Social critique through simple mechanics
  • Narrative questioning social conformity
  • Minimalist art emphasizing monotony
  • Consequence system based on obedience

Art Style

Minimalist visual emphasizing the monotony of routine. The aesthetics reinforce the feeling of repetition and conformity that permeates the entire experience.

Setting

Kleber's urban daily life - a seemingly ordinary routine cycle hiding layers of critique about social conformity and the systems that sustain it.

Target Audience

Players who appreciate narrative games with social critique, short and impactful experiences that challenge perceptions about daily life.

Differentials

  • Social critique disguised as a routine simulator
  • Simple mechanics with deep meaning
  • Narrative questioning social conformity
  • Minimalist art reinforcing the theme
  • Consequence system based on obedience