





Compliance
The Cycle of Conformity
Concept
Compliance is a social critique disguised as a routine simulator. The game puts the player in the shoes of Kleber, an ordinary citizen trapped in a cycle of social conformity.
Through simple mechanics that simulate urban routine, Compliance builds an experience that questions social conformity. Every action by the player as Kleber carries the weight of a system that rewards obedience and punishes deviation.
Project Images
Project Sheet
Features
- Realistic urban routine simulation
- Social critique through simple mechanics
- Narrative questioning social conformity
- Minimalist art emphasizing monotony
- Consequence system based on obedience
Art Style
Minimalist visual emphasizing the monotony of routine. The aesthetics reinforce the feeling of repetition and conformity that permeates the entire experience.
Setting
Kleber's urban daily life - a seemingly ordinary routine cycle hiding layers of critique about social conformity and the systems that sustain it.
Target Audience
Players who appreciate narrative games with social critique, short and impactful experiences that challenge perceptions about daily life.